I’m sure a clever acronym for that is on its way, if I know MJ at all. Check out the big announcement with MJ and our exciting new prospects in Seattle for a satellite studio. I hope all of you had a chance to join us for the various livestreams this month. There have been so many changes in the last few weeks that my head's still spinning. This is where we talk directly to you, the Community! Check out our User Stories or the State of the Build with Cory later in this newsletter for details! In addition to all of that, there have been updates to terrain, materials and lighting, sound events, and lots lots more. A lot of testing! Both the studio and some of our Backers have been beating on this, and by the time the next newsletter swings around, we hope to be able to write that it’s up and running. Thanks to all the Backers who have been so helpful and so patient, especially patient, during this process. More smiles all round! And, by the way, Mark is still interviewing additional programmers as well!Ī lot of work, testing, and perhaps on Charles’ and Tim’s part, blood and sweat have gone into our “Reward Tier” gifting system, which is finishing up testing. More programmers means we’re smiling, and as they have all hit the ground running and are showing their talents, things are definitely looking up. We also announced that we’ve added four new programmers to the ranks! As part of that, we’re opening a small satellite studio in Seattle, and we’re very excited. More on all of these topics can be found later on in the newsletter! You can expect some videos to come out eventually as that gets put together piece by piece, and in the right way for this game. I know Mark and Ben are looking forward to adding abilities, and to hooking up our in-house animation system down the line. Code has been written and even more has been purged, for a trimmer, sleeker, and far far better ability system, one specifically made for Camelot Unchained. This month, big strides were made in the re-work of the ability system that is so core to our game. It’s going to be yet another important way for him and us as a studio to give you the open and honest communication that we always strive for. Hey folks, next month, instead of an Updates section, Mark is planning to start doing a full State of the Game article in the opening of the newsletter! It’s something he came up with originally for Dark Age of Camelot, unabashedly ripped off from our country’s State of the Union addresses. Please read on and enjoy this, the twenty-third issue of Unveiled. You may have seen the landscape brimming with greenery in our game as well, of which our environment artists are quite rightly proud!Īs always, your faithful editor and lore-keeper urges you to check out our full newsletter (hint: click "View this email in your browser" on the top right), so crammed with articles, stories, thoughts, and news, not to mention detailed patch notes, informative essays, and dramatic lore. (Believe it or not, as I was writing that sentence, that’s exactly what happened! City State Entertainment™ is an exciting place.) It’s part of what makes downtown Fairfax, VA so beautiful, as greenery brightens the landscape. When thunder rumbles above, many of us rush out to our covered balcony to watch the downpour and feel the power of the elements. With the warm weather have come thunderstorms, and with thunderstorms has come plenty of inspiration for the whole team, as the real world matches the one in the lore of our game. You’ll be seeing more of her during the “Streamy Hot Summer” livestreaming the studio is going to begin tomorrow! Our busy little office has become even more so, and it feels great. Across from me is one of our two summer interns, Jules. I’ll just say it’s been a pleasure working with her on these newsletters, and point you toward more from her below! On the other hand, just behind me, we have two new programmer seats filled, and just beyond them, the television where we video conference with another two new folks on the other coast. Next to me, Jenesee’s desk no longer contains our beloved CM, as she is saying farewell both to the studio and to her intense commute. The biggest changes in the office involve people. Greetings all, and happy end of June! A really great month has passed us by, with tons of announcements, achievements, and lots of progress on Camelot Unchained™. Unveiled: Camelot Unchained Newsletter #23 Unveiled: Camelot Unchained Newsletter #23 - City State Entertainment
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